Home > Gaming, Patches, Previews > New Grand Company Gear Announced for ‘FINAL FANTASY XIV’

New Grand Company Gear Announced for ‘FINAL FANTASY XIV’

With the release of Patch 1.22 looming, it’s no surprise that we’re starting to see a lot of new announcements and additions for FINAL FANTASY XIV. Fresh off the heels of their Legacy and Welcome Back campaign announcements, the development team over at Square Enix has now announced that the latest patch will be bringing new gear to players as well. Hit the jump for all the details.

Though the new gear is referred to as “Grand Company Gear,” it will not be obtained the same way the other Company gear is: instead of trading seals in for weaponry and armor, it would appear that all the new gear is completely craftable. From the Lodestone:

Patch 1.22 will see the addition of new weapons and armor available for crafting by Disciples of the Hand. This Topics post will provide some insight into the nature of these items, and introduce the social milieu that gave rise to their creation.

New Grand Company Gear

After the establishment of the Grand Companies, each city turned an eye to crafting quality arms and armor with which to outfit their respective forces. A growing number of adventurers can be seen clad in this official equipment as the Grand Companies continue to reward faithful service.
There are those, however, whose livelihoods have suffered from the availability of such equipment—the armorers and weaponsmiths who rely upon the custom of adventurers. These craftspeople began searching for a means to rival the companies’ superior wares, and eventually discovered their salvation in working with darksteel ore and hippogryph skin.
Though well known for their incredible strength and durability, these materials are notoriously difficult to shape and deemed ill-suited for mass-production. After much experimentation and deliberation, however, the masters of each guild developed improved crafting techniques. Thus were they able to forge a new series of unique items.
The invention of new crafting methods has made such arms and armor possible, but the process is still said to test the skill and patience of even the most seasoned smiths.

* New recipes include weapons, armor, and accessories.
* New weapon recipes planned for patch 1.22 are for gladiator, pugilist, marauder, and lancer classes only. Weapons for other classes are planned for release sometime after patch 1.22a.

The biggest benefit of having these new weapons implemented as crafting items, rather than as rewards for seals, is that you won’t need to belong to a specific company in order to obtain the new weapons. Every nation will have access to them, and that’s a definite bonus. Finally, they also threw together a nice little trailer to showcase the weapons in action (I’m digging the sword and bow):

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