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Home > Gaming, Previews > ‘South Park: The Stick of Truth’ Gets a Trailer

‘South Park: The Stick of Truth’ Gets a Trailer

Well, this should be awesome. We’ve had little tidbits and information on the upcoming South Park RPG, The Stick of Truth, but now we have an actual trailer to go along with it. It’s everything you’d hoped it’d be. Hit the jump to check it out.

Why, yes, that is Mr. Slave as a summon. The trailer comes to us courtesy of Kotaku, who also provide a nice bullet-point list of everything you should know about the upcoming quest:

  • Series creators Trey Parker and Matt Stone are writing the whole script, and it shows. Characters in the game talk like they do on the show—Butters is nebbish, Cartman is obsequious, and even minor characters like Clive sound authentic. It’s a drastic shift from the old South Park games, which featured nothing but endless catchphrases like “You killed Kenny!”
  • And don’t worry, the South Park humor is all there. You’re quickly introduced to Scott Malkinson, a minor character from the show who says he has the power of diabetes. “It’s both a gift and a curse,” he says. “Mostly a curse.”
  • You play as the new kid in town. As the game opens up, you and your parents hop off a moving truck and enter your brand new home in South Park. Your parents tell you they’re going upstairs to “wrestle” and you are immediately tasked with finding new friends. If you try to go back into the house, your dad pops his naked torso out the window and screams at you to go make some friends.
  • Parker and Stone are voicing every character like they do on the show. It’s great.
  • Your character bounces across the two-dimensional landscape, moving in genuine, shoddily-animated South Park fashion. If you’ve ever wanted to be inside the show, this is the closest you’ll get.
  • You run into Butters, a local paladin. He says the wizard wants to see you.
  • Butters leads us to the game’s first town, introducing us to some of the game’s characters and showing us the makeshift, ramshackle “town” that is basically a bunch of tents on a playground. The main idea behind the game is that everybody is playing RPG, and everyone gets really into it.
  • The wizard is Cartman. He asks for your name. You type it in.
  • “You entered ‘Douchebag,'” Cartman says. “Correct?”
  • No matter what you say your name is, Cartman will call you Douchebag. This is the perfect way to bypass an annoying game design problem—voice acting player-entered names. Imagine if Final Fantasy X characters all just called Tidus “Douchebag.” Instantly better game.

Having Parker and Stone both write the script for the game and voice all the characters is absolutely perfect. Without them, I just don’t think this would end up working at all. But, thankfully they are and we are all the better for it. Can’t wait.

  • BTW, The Stick of Truth is developed by Obsidian, the studio behind games like Fallout: New Vegas and Alpha Protocol. They know their RPGs.
  • After entering your name, you get to pick one of four classes: Fighter, Mage, Thief, and Cleric. No word on the fifth class (which is “Jew“).
  • You can interact with some of the objects in Cartman’s tent, like a giant blow-up doll. When you hit the doll with your weapon, its genitals flop around. South Park!
  • Cartman says your first quest is to go get him some kung pao chicken at City Wok. But wait! A messenger runs into the room! There are elves attacking the city!
  • The school bullies are all wearing fake elf ears. It’s at this point we get our first glimpse at the game’s combat system, which is essentially Paper Mario. It’s turn-based with button-timed attacks. You can use timed button pushes to block, do more damage, and use special items.
  • Special items in the game include “Fucking Ninja Stars” and a “Vibroblade,” which is a pink strap-on dildo. The producer says we got it from Cartman’s mom.
  • You can also use a variety of equipment—there are slots for your head, your body, your hands, and your accessories. There seem to be a ton of ways to customize your South Park avatar.
  • We take down the elves and jump forward to one of the game’s other areas, a goth vampire-filled mausoleum. There’s a memorial to Ms. Diane Choksondik (R.I.P.).

It’s nice to see timed button attacks making a comeback. I sort of missed those.

  • BTW, there’s also a Metroidvania aspect to Stick of Truth; you collect items, like bottle rockets, and you can use them to interact with the environment and open up new locations. You have to use a bottle rocket to open the door to this mausoleum.
  • We fight a goth vampire boss and his goth vampire minions. Cartman is in our party for this battle, and we get to see some of his special abilities, like Burning Cloud. Obviously, this ability is Cartman pulling down his pants and farting a cloud of fire at a group of enemies.
  • To take out the boss, we can summon Mr. Slave. He sucks enemies into his butt.
  • After the boss fight, the demo is over. I really, really want to play this game.
  • South Park: The Stick of Truth is out next March for Xbox 360, PlayStation 3, and PC. Hopefully publisher THQ survives until then.

Man, I can’t wait for next March.

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